Where will your dreams lead you?
A bizarre light brings your party to a parallel universe. You’ve all been turned into the form of special spirits! Now, your party must jump to the correct locations in this uncanny city in order to return home. Each member’s dreams will guide you to escape this world, but nightmares will try to trap you on this journey. It is not easy to communicate here because you can only send out “adjectives” and your teammates will signal back with hand gestures only. Can you find the way to get out of this universe before it is too late?
PRE-LAUNCH PROMO: Discounted Game + preferred shipping rates for Singapore, North America & EU!
Beautiful artwork with an Asian flavor
Easy to play and learn
Co-operative gameplay helps foster teamwork & relationship
How to play
Objective: Players has to guess the dreams and avoid nightmares in the shortest possible rounds.
Each player collect a set of different Dream Cards
Each player designate 1 Dream as a Nightmare secretly and set that card aside face down
Nightmare do bad things to the team
In Turn order, player ask the team a question.
The last word needs to be an adjective
Are your Dreams Colorful?
After checking the dream cards on their hands, your teammates will signal back with hand gestures only. You can use the memory sheet to jot down clues to help.
1- Player have one dream card that fits the description
n- Player have multiple dream cards that fits the description
0- Player have 0 dream card that fits the description.
Using the clues given, pick a place to "Jump" to. Avoid places that your teammates have secretly placed faced downed as Nightmares previously.
Is this your dream?
After a Location is chosen, the player who has a Dream Card that is similar to the chosen Location can immediately play it. Flip the correct Location Card to the colorless side, marking this location complete.
Because the Team Leader has jumped successfully, they may continue jumping or stop and end their turn.
If nobody can reveal a Dream card identical to the selected Location, the Jump has failed. Flip the Kite token to the 1 Star Side. If a Jump fails when the Kite token is already on the 1 Star side, the players have lost.
Throughout the game, the Kite token must be kept within the Hope Track.
If the Kite token moves off this track, you also lose the game.
The game ends when a Winning or Losing condition is triggered.
Players win if they manage to play all the Dream Cards in their hands.
Players lose if they jumped into a Nightmare twice, or if the Kite Token moves off the Hope Track.
- 10% off
- 50% Shipping off Singapore, N.America & EU customers
- Expected launch: October 2023
*Applicable for the shipping of a single copy of Dream Diary. If you wish to order more than 1 copy, please contact us at email@example.com for additional discounts.