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Our Happy Clients

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ADAPTATION

What is a better way to learn about evolution than through a board game? Illustrated by the students of the school, the game promises to teach students about evolution in a fun and engaging manner.

PLAYGROUND FOR ENTREPRENEURs

Client: PLAYGROUND FOR ENTREPRENEuRS

Want to find out how you can gamify your entrepreneurship education and coaching? Playground for Entrepreneurs boardgame guides a budding entrepreneur through the various steps of business building and tackle those difficult questions that every business owner needs to ask.

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Boobatopia

Client: I LUV Taimei

Drinking bubble tea with a group of friends with nothing to do? Boobatopia is a card game commissioned to let players have fun collecting their favorite Taiwanese street food while learning about the food selection and store location of popular Taiwanese franchise I Luv Taimei

SERVICE SALES FORCE CHALLENGE

Client: METTLER TOLDEO

MT Sales game is a game is a co-operative game for 3-5 players where players have to work together as a sales force to bring customers through the sales process and keeping the customers happy. Work together to close as much sales as possible and earn enough points to become the top sales team!

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HOUSE IT GOING

Client: South Central Community Family Service Centre

Work together with your family in this cooperative game about finding and affording the right flat. Beware the many problems and obstacles that may appear along the way!

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SPIN-IT SCIENCE

Spin-it Science is designed to help students learn about different science subjects in a fun and entertaining manner. Students compete with each other to earn as many points as possible by answering science related questions as detailed as possible.

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SLAP THE TENSES!

A family educational game card for age 6 and above! Learning tenses becomes fast-paced and fun in this exciting new game card! Mix up the Past Tense and Present Tense cards, then see who's quick enough to slap them when they match.

SINGAPUNK 2040 Role Playing Game

Client: Ministry of Culture, Community and Youth

The SingaPunk 2040 role-playing game will allow you to consider different perspectives, and engage in collaborative decision-making. As a group, you will play through a series of encounters in a future Singapore, where some humans have been enhanced with cybernetic modifications, serious environmental challenges have resulted in drastic changes to the Singapore landscape.

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READY STEADY START

Client: Institute of Technical Education

Learn about the work and challenges facing a paramedic in this educational board game - Ready Steady Start. Are you able to save as many patients as possible by identifying the right type of treatment for each type of injuries.

LOCKDOWN!

Client: NUS Saw Swee Hock School of Public Health

Travel back in time to the beginning of the COVID-19 pandemic and slip into the role of governments, as they implement various measures to contain the disease in their country, Save the most COVID-19 patients, while different forms of trouble arise on the way. Find out which public health measure to employ in each situation and ask for international collaboration when things get really tough.

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DATA HEIST

Client: MARK LEE

Data Heist is the first card game in the world created to educate players on topics related to Data Protection and Personal Cyber Hygiene. Players play the role of an amateur hacker and to “steal” as much data as they can from unsuspecting victims in the marketplace using three of the most common forms of attacks that usually result in data loss. 

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THE FOXAGON

Client: SINGAPORE POLICE FORCE

The Foxagon is a board game designed to foster closer bonds among the officers and their family members, in the light of the COVID-19 pandemic.

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SAVING SEMAKAU

Client: Anchor Green Primary School

Saving Semakau is a environmental conservation game designed to teach children about the benefits of waste management and environmental protection.

PEOPLE, POCKETS, PLACES

Client: Academy of Singapore Teacher

In this simulation card game, players take on the roles of executive and administrative staff (EAS) in a school. The goal is to work together to maintain the school premises
and ensure smooth running of school operations.

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SIMSG EXPRESS

Client: SINGAPORE DISCOVERY CENTER

The year is 2021. Singapore has worked hard to develop into the nation that we have today. Now, the governing of Singapore has been de-centralised into 8 different Districts. You must  plan, build and develop your neighborhood into the best district in Singapore! Work hard to make your Singapore a place you want to call home! 

COMMUNITY CARE

Client: PASIR RIS PUNGGOL TOWN COUNCIL

Community Care is a 3 mins, fast moving matching game where you try to solve neighborhood problems by identifying the issues and calling in the right government agencies to assist on the problem.

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FUN SPELLING

Client: KIDS TESTING & DYSLEXIA CENTRE

Fun Spelling is a language tool used to assist young children in learning Chinese and English words.

Client: Cheryl Ann Spencer

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JAZZ FUN BOX

Ever wonder how music ensemble work? Don't worry, here comes Jazz Fun Box which will educate players on different aspect of the musical world, such as history, chords, scales and triads. Designed by renowned Jazz Pianist Cheryl Ann Spencer, this game promises a colorful experience into the world of music.   

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Bot-the-Builder

Client: Brother Singapore

Bot-the-Builder is a corporate compliance board game that aims to engage players on important topics such as company values, ethics and morality.

Client: BEIJI Enterprise

Successor is an entrepreneur game where you try to run your family business to the ground, so that you, the successor, can choose the life you want. The game is designed to teach about the elements of a successful business and how to maintain the success. The game is developed in simplified Chinese for the China consumers.

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SUCCESSOR(继承者)

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SCISSORS PAPER STONE

Client:  FEI YUE FAMILY SERVICES

Tapping on the traditional concept of scissors paper stone in a card game format, Scissors Paper Stone is a simple card game designed for care-givers to engage dementia patients, helping dementia patients to promote cognitive stimulation.

Doggohome

Client: WOOFWAGGErs

Doggohome was created in the hopes of promoting more quality time spent among friends/family while subtly educating dog caring responsibilities through a fun game.

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RACE TOWARDS HARMONY

Client:  TAMPINES SECONDARY SCHOOL

Race Towards Harmony is a game that highlights cultural norms of the different races and religions in multi-racial Singapore. The game helps students to appreciate the diversity of cultural melting pot that makes Singapore unique.

Client:  PATRICK CHANG

Affluent is developed by best selling financial author and wealth manager Patrick Chang with the aim of educating his community the importance of setting financial dreams and how to make use of various financial instruments to accumulate enough wealth to fulfill these dreams.

AFFLUENT

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狮城谍战 (Lion City Spy War)

Client:  ST JOSEPH'S 
INSTITUTION JUNIOR

Lion City Spy War is a card game designed for the Character & Citizenship Education for SJIJ for the purpose of teaching the 5 pillars of total defense of Singapore. This game was launched during Total Defense Day in 2019.

CHEMISTRY GRABBLE

Client:  Nanyang Polytechnic

Chemistry Grabble is a board game with tiles to teach students about the basics of organic chemistry at the tertiary level. The tiles consist of reagents and compounds commonly taught in chemistry topics.

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DINOSEACAT

Dinoseacat is designed in collaboration with Motiox for Genus with the intention to engage non-native speaking children in learning common English words. The game is set in an imaginary world where Dinoseacat has just stolen a year worth of ramen and went missing. Players would make use of word clues to find the naughty Dinoseacat and bring him to task!

Client:  GENUS

Client:  SENTOSA

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CHIT CHAT CARDS

Sentosa Chit Chat cards is designed to be an interactive engagement tool among visitors during their visit to the Fort Siloso. It was launched in May 2018 as part of the Children's Season program. 

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GURU



 
GURU the board game, is designed to simulate a student study life cycle and is meant for Singapore's Ministry of Education internal training purpose. Working with the client's existing game mechanic, we helped to polish and implement the creative direction, and manufacture the end product for their training purposes.

Client: Ministry Of Education SINGAPORE

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THINKING TO CREATE YOUR OWN GAME?

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