Our Happy Clients
Client: SINGAPORE POLICE FORCE
The Foxagon is a board game designed to foster closer bonds among the officers and their family members, in the light of the COVID-19 pandemic.
PEOPLE, POCKETS, PLACES
Client: Academy of Singapore Teacher
In this simulation card game, players take on the roles of executive and administrative staff (EAS) in a school. The goal is to work together to maintain the school premises
and ensure smooth running of school operations.
Client: SINGAPORE DISCOVERY CENTER
The year is 2021. Singapore has worked hard to develop into the nation that we have today. Now, the governing of Singapore has been de-centralised into 8 different Districts. You must plan, build and develop your neighborhood into the best district in Singapore! Work hard to make your Singapore a place you want to call home!
Client: PASIR RIS PUNGGOL TOWN COUNCIL
Community Care is a 3 mins, fast moving matching game where you try to solve neighborhood problems by identifying the issues and calling in the right government agencies to assist on the problem.
Client: KIDS TESTING &DYSLEXIA CENTRE
Fun Spelling is a language tool used to assist young children in learning Chinese and English words.
JAZZ FUN BOX
Client: Cheryl Ann Spencer
Ever wonder how music ensemble work? Don't worry, here comes Jazz Fun Box which will educate players on different aspect of the musical world, such as history, chords, scales and triads. Designed by renowned Jazz Pianist Cheryl Ann Spencer, this game promises a colorful experience into the world of music.
Client: Brother Singapore
Bot-the-Builder is a corporate compliance board game that aims to engage players on important topics such as company values, ethics and morality.
Client: BEIJI Enterprise
Successor is an entrepreneur game where you try to run your family business to the ground, so that you, the successor, can choose the life you want. The game is designed to teach about the elements of a successful business and how to maintain the success. The game is developed in simplified Chinese for the China consumers.
Tapping on the traditional concept of scissors paper stone in a card game format, Scissors Paper Stone is a simple card game designed for care-givers to engage dementia patients, helping dementia patients to promote cognitive stimulation.
SCISSORS PAPER STONE
Client: FEI YUE FAMILY SERVICES
Doggohome was created in the hopes of promoting more quality time spent among friends/family while subtly educating dog caring responsibilities through a fun game.
Race Towards Harmony is a game that highlights cultural norms of the different races and religions in multi-racial Singapore. The game helps students to appreciate the diversity of cultural melting pot that makes Singapore unique.
RACE TOWARDS HARMONY
Client: TAMPINES SECONDARY SCHOOL
Client: PATRICK CHANG
Affluent is developed by best selling financial author and wealth manager Patrick Chang with the aim of educating his community the importance of setting financial dreams and how to make use of various financial instruments to accumulate enough wealth to fulfill these dreams.
Lion City Spy War is a card game designed for the Character & Citizenship Education for SJIJ for the purpose of teaching the 5 pillars of total defense of Singapore. This game was launched during Total Defense Day in 2019.
狮城谍战 (Lion City Spy War)
Client: ST JOSEPH'S
Client: Nanyang Polytechnic
Chemistry Grabble is a board game with tiles to teach students about the basics of organic chemistry at the tertiary level. The tiles consist of reagents and compounds commonly taught in chemistry topics.
Dinoseacat is designed in collaboration with Motiox for Genus with the intention to engage non-native speaking children in learning common English words. The game is set in an imaginary world where Dinoseacat has just stolen a year worth of ramen and went missing. Players would make use of word clues to find the naughty Dinoseacat and bring him to task!
CHIT CHAT CARDS
Sentosa Chit Chat cards is designed to be an interactive engagement tool among visitors during their visit to the Fort Siloso. It was launched in May 2018 as part of the Children's Season program.
GURU the board game, is designed to simulate a student study life cycle and is meant for Singapore's Ministry of Education internal training purpose. Working with the client's existing game mechanic, we helped to polish and implement the creative direction, and manufacture the end product for their training purposes.
Client: Ministry Of Education SINGAPORE
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