Cryptocurrency Board Game Won Top Gold Award at International Serious Play Competition
Singapore, 26th August 2019 Capital Gains Studio is proud to announce that they are the first Singaporean tabletop design company to win 2 awards at the prestigious International Serious Play Award based in United States. Cryptocurrency won the top Gold award while Debtzilla won the Sliver award.
International Serious Play Awards honor outstanding commercial and student game titles used for education or training. You can view the press release published by Serious Play Conference at this website (http://seriousplayconf.com/aug-13-2019-board-games-win/)
“Singapore is one of the top educational hub in the world and we believe that we can bring our brand of Singaporean education into the world of boardgames,” said Capital Gains Studio, Xeo Lye. “We are proud to be recognized at an international level that our games are able to deliver education, fun and interaction as we move towards the next level of education. Designing a great entertainment game is already difficult and designing a great educational game is even harder given that we have to deliver both fun and education while being limited by an accurate portrayal of real-life mechanics. We are glad that our efforts are being affirmed by top serious games practitioners.”
Cryptocurrency board game is well known for its game design that accurately portray the eco-system of cryptocurrency and helps players understand major cryptocurrency concepts such as mining, decentralized transaction, the factors affecting prices of cryptocurrency as well as the dangers of cryptocurrency scams within one hour of game play. The game was successfully funded on Kickstarter and was launched in Dec 2018 and is distributed in US, Europe, North Asia and South East Asia.
About Serious Games
A serious game is a game that is designed for game base learning and provide both education and entertainment. The serious games industry is expected to grow at 19.2% from 2017 to 2023 as educators around the world are increasingly using game base learning to teach and engage students in subjects that are becoming more technical and difficult to grasp. The global serious games market was valued at $2,731 million in 2016, and is projected to reach $9,167 million by 2023. Asia-Pacific generated the highest revenue in the global serious games market in 2016 due to its high population and China being the largest consumer of learning games and tools.
About Serious Play Conference
The Serious Play Conference, founded in 2009, is a leadership conference for professionals who embrace the idea that games can revolutionize learning. Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead.
At Serious Play, attendees listen, share and participate actively in informal sessions dedicated to the discussion of the future of serious games.
Serious Play has been hosted by DigiPen, the University of Southern California, Carnegie Mellon, University of North Carolina, George Mason University, University at Buffalo, University of Quebec at Montreal and University of Central Florida.
More details can be found at http://seriousplayconf.com/