• Xeo Lye

Dirty Money Board Game Won Top Gold Award at International Serious Play Competition

Capital Gains Studio is proud to announce that they won the top Gold award at the prestigious International Serious Play Award based in United States. International Serious Play Awards honor outstanding commercial and student game titles used for education or training. You can view the press release published by Serious Play Conference at this website (https://www.seriousplayconf.com/july-20-2021-four-educational-tabletop-games-awarded-for-excellence-in-international-serious-play-competition/ )


“Dirty Money is a collaboration between top tabletop Singaporean game designer Daryl Chow and renowned Singaporean cartoonist Alan Bay,” said Capital Gains Studio, Xeo Lye. “This is a collaboration among some of the top creative talents in Singapore and we are proud to be recognized again after receiving the Gold Award for ‘Cryptocurrency’ in 2019. We hope that this game will be able to spread more awareness on the issue of money laundering through a fun and educational tabletop game.”


Money laundering is the process of making illegal monies generated from criminal activities appear legal in order to disguise the illicit origins. This process conceals the sources of such unlawful funds, allowing the criminals to enjoy their ill-gotten profits without being caught or the funds being seized by policing authorities. The criminal activities include white collar crime too, which have been on the rise in recent years.


Dirty Money is a strategic card game where players take on the role of criminals and corrupted politicians, trying to launder dirty money using artwork and businesses, while evading detection from government agencies. It comes with an education guide to raise awareness about money laundering and help players learn about money laundering in a fun way.


About Serious Games

A serious game is a game that is designed for game base learning and provide both education and entertainment. The serious games industry is expected to grow at 19.2% from 2017 to 2023 as educators around the world are increasingly using game base learning to teach and engage students in subjects that are becoming more technical and difficult to grasp. The global serious games market was valued at $2,731 million in 2016, and is projected to reach $9,167 million by 2023. Asia-Pacific generated the highest revenue in the global serious games market in 2016 due to its high population and China being the largest consumer of learning games and tools.


About Serious Play Conference

The Serious Play Conference, founded in 2009, is a leadership conference for professionals who embrace the idea that games can revolutionize learning. Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead.

At Serious Play, attendees listen, share and participate actively in informal sessions dedicated to the discussion of the future of serious games.

Serious Play has been hosted by DigiPen, the University of Southern California, Carnegie Mellon, University of North Carolina, George Mason University, University at Buffalo, University of Quebec at Montreal and University of Central Florida.


More details can be found at http://seriousplayconf.com/